Object Create Operator new
Overview
The new operator creates an object of the appropriate size, invokes its constructor, and returns a descriptor for the created object. If the creation fails, it returns a null descriptor, which can be compared with the NULL constant.
Usage Constraints
ArrayResize() for arrays.Return Value
NULL constant if creation fails.Object Lifetime
Objects created with the new operator must be explicitly removed using the delete operator.
Related Concepts
Example
void CTetrisField::NewShape()
{
m_ypos=HORZ_BORDER;
//--- randomly create one of the 7 possible shapes
int nshape=rand()%7;
switch(nshape)
{
case 0: m_shape=new CTetrisShape1; break;
case 1: m_shape=new CTetrisShape2; break;
case 2: m_shape=new CTetrisShape3; break;
case 3: m_shape=new CTetrisShape4; break;
case 4: m_shape=new CTetrisShape5; break;
case 5: m_shape=new CTetrisShape6; break;
case 6: m_shape=new CTetrisShape7; break;
}
//--- draw
if(m_shape!=NULL)
{
//--- pre-settings
m_shape.SetRightBorder(WIDTH_IN_PIXELS+VERT_BORDER);
m_shape.SetYPos(m_ypos);
m_shape.SetXPos(VERT_BORDER+SHAPE_SIZE*8);
//--- draw
m_shape.Draw();
}
//---
}