Polymorphism in MQL4 allows different classes, linked by inheritance, to exhibit distinct behaviors when a common function is invoked. This is achieved through:

**Virtual Functions:** Base classes can declare virtual functions that derived classes can redefine to implement specific behaviors. For example, a CShape base class with a virtual double GetArea() function can be extended by CCircle and CSquare classes, each providing its own implementation of GetArea().

**Function Overloading:** A class can define multiple functions with the same name but different parameter lists (types and/or number of arguments). This allows for varied function implementations within a single class.

**Dynamic Object Management:** Polymorphism often involves working with objects of unknown types at compile time. This necessitates:

  • **Object Pointers:** Using pointers (e.g., CShape *shapes[5]) to refer to objects of base or derived classes.
  • **Dynamic Allocation:** Creating objects on the heap using the new operator (e.g., new CCircle()).
  • **Explicit Deletion:** Releasing dynamically allocated memory using the delete operator (e.g., delete shapes[i]).
  • **Pointer Type Checking:** Before deleting, verifying the pointer type using CheckPointer() to ensure it's POINTER_DYNAMIC. Attempting to delete pointers of other types (e.g., POINTER_INVALID, POINTER_NULL) will result in an error.
  • **Example Scenario:**

  • A CShape base class with m_type, m_xpos, m_ypos members and a virtual GetArea() function.
  • Derived classes CCircle (with m_radius) and CSquare (with m_square_side), each overriding GetArea().
  • An array of CShape pointers (CShape *shapes[5]) is used to store pointers to dynamically created CCircle and CSquare objects.
  • Objects are created using new and assigned to array elements. Unused elements are set to NULL.
  • A loop iterates through the array, calling GetType() and GetArea() on each valid object pointer. The correct GetArea() implementation is invoked based on the object's actual type at runtime.
  • A final loop iterates to delete all dynamically allocated objects, ensuring proper memory management.