Solitaire Tutorial
This tutorial demonstrates building a Klondike Solitaire game in Python using the Flet framework. It is aimed at beginner/intermediate Python developers.
Core Concepts and Controls
Development Steps
1. **Getting Started**: Basic Flet app setup and ft.run() usage.
2. **Proof of Concept (Draggable Cards)**:
* Using Stack, GestureDetector, and Container.
* Implementing drag with on_pan_update and drag_interval.
* Dropping cards with on_pan_end and proximity checks.
* Bouncing cards back to original positions using on_pan_start to store initial coordinates.
* Managing card stacking order within Stack.controls.
3. **Fanned Card Piles**: Implementing visual stacking with offsets.
* **Custom Classes**: Slot (inherits Container, adds pile property) and Card (inherits GestureDetector, adds slot property).
* Solitaire class inherits Stack to manage game state and controls.
* did_mount() lifecycle method for initialization.
* place() method for positioning cards with offset based on pile length.
* get_draggable_pile() to handle dragging multiple cards.
4. **Solitaire Setup**: Implementing the game board and deck.
* **Suite and Rank Classes**: Represent card properties.
* **Card Class Updates**: Includes suite, rank, face_up properties, and image content for card back.
* **Slot Class Updates**: Defines stock, waste, foundations, and tableau slots.
* **Solitaire.create_card_deck()**: Generates a 52-card deck.
* **Solitaire.create_slots()**: Initializes all game slots.
* **Solitaire.deal_cards()**: Shuffles deck, deals to tableau piles, and places remaining cards in stock.
* Revealing top cards in tableau piles.
5. **Solitaire Rules**: Implementing game logic constraints.
* **General Rules**: Only face-up cards can be moved; click() event for turning faced-down cards.
* **Foundations Rules**: Cards placed one by one by suit, from Ace to King; check_foundations_rules() method.
* **Tableau Rules**: Cards built down by alternating color; check_tableau_rules() method.
* **Stock and Waste**: click() on stock to move cards to waste; restart_stock() to move waste back to stock.
6. **Winning the Game**: Detecting and celebrating game completion.
* check_win() method: Returns true if all 52 cards are in foundations.
* winning_sequence(): Animates cards and displays a congratulatory message.
7. **Deploying the App**: Instructions for web deployment.
Key Flet Features Used
on_pan_start, on_pan_update, on_pan_end, on_click, on_double_tap.top, left, width, height, content, border, pile, draggable_pile.Slot and Card classes inheriting from Flet controls.Stack for absolute positioning.animate_position for visual effects.ft.AlertDialog for win notification.