Solitaire Tutorial

This tutorial demonstrates building a Klondike Solitaire game in Python using the Flet framework. It is aimed at beginner/intermediate Python developers.

Core Concepts and Controls

  • **Flet Framework**: Enables building multi-platform apps (web, desktop, mobile) in pure Python.
  • **Stack Control**: Used for absolute positioning of game elements (slots and cards).
  • **GestureDetector Control**: Implements drag-and-drop functionality for cards.
  • **Container Control**: Used for slots (tableau, foundations, stock, waste) and as the visual content for cards.
  • Development Steps

    1. **Getting Started**: Basic Flet app setup and ft.run() usage. 2. **Proof of Concept (Draggable Cards)**: * Using Stack, GestureDetector, and Container. * Implementing drag with on_pan_update and drag_interval. * Dropping cards with on_pan_end and proximity checks. * Bouncing cards back to original positions using on_pan_start to store initial coordinates. * Managing card stacking order within Stack.controls. 3. **Fanned Card Piles**: Implementing visual stacking with offsets. * **Custom Classes**: Slot (inherits Container, adds pile property) and Card (inherits GestureDetector, adds slot property). * Solitaire class inherits Stack to manage game state and controls. * did_mount() lifecycle method for initialization. * place() method for positioning cards with offset based on pile length. * get_draggable_pile() to handle dragging multiple cards. 4. **Solitaire Setup**: Implementing the game board and deck. * **Suite and Rank Classes**: Represent card properties. * **Card Class Updates**: Includes suite, rank, face_up properties, and image content for card back. * **Slot Class Updates**: Defines stock, waste, foundations, and tableau slots. * **Solitaire.create_card_deck()**: Generates a 52-card deck. * **Solitaire.create_slots()**: Initializes all game slots. * **Solitaire.deal_cards()**: Shuffles deck, deals to tableau piles, and places remaining cards in stock. * Revealing top cards in tableau piles. 5. **Solitaire Rules**: Implementing game logic constraints. * **General Rules**: Only face-up cards can be moved; click() event for turning faced-down cards. * **Foundations Rules**: Cards placed one by one by suit, from Ace to King; check_foundations_rules() method. * **Tableau Rules**: Cards built down by alternating color; check_tableau_rules() method. * **Stock and Waste**: click() on stock to move cards to waste; restart_stock() to move waste back to stock. 6. **Winning the Game**: Detecting and celebrating game completion. * check_win() method: Returns true if all 52 cards are in foundations. * winning_sequence(): Animates cards and displays a congratulatory message. 7. **Deploying the App**: Instructions for web deployment.

    Key Flet Features Used

  • **Event Handling**: on_pan_start, on_pan_update, on_pan_end, on_click, on_double_tap.
  • **Control Properties**: top, left, width, height, content, border, pile, draggable_pile.
  • **Custom Control Inheritance**: Creating Slot and Card classes inheriting from Flet controls.
  • **Layout Management**: Stack for absolute positioning.
  • **Animations**: animate_position for visual effects.
  • **Assets**: Loading images for card backs and faces.
  • **Dialogs**: ft.AlertDialog for win notification.